Thursday, 30 July 2009


Bit of fill today… I didn’t really do much last night except play it a bit of WAR.

I must admit, I did some very sad sight-seeing; I went to see Emperor Karl Franz, a well known Warhammer character. Turns out the man is a giant; I’m not exaggerating, he must have been twice my height. I even took a postcard snap of us together.


My hero...

I’m off to see the Grand Theogonist (Volkmar the Grim; basically, he looks after the spiritual wellbeing of the Empire) next.

You can also see in the picture modelling my new set of armour; I had inadvertently been collecting RvR Medallions which can be traded in for equipment, and had saved up enough for my first set. Together with my new hammer, I’m looking pretty swish; I had to work for a while at RvR to build up enough Renown Ranks (the ‘experience’ you gain in PvP combat) to equip everything, but it was worth it. I get a shed load of Strength from wearing it all, which is awesome for soloing.

I’ve also moved onto the next tier map: Troll Country. And there are a lot of trolls… I can focus on levelling again now, rather than RvR. That said, Tier 2 does contain the first Keep, so that’s something I can join in on at some point to see what it’s like.

Anyway, might not get much chance to play this evening as I’m off fencing, but I definitely want to hit Rank 13… We’ll see how it goes!

Wednesday, 29 July 2009

Peter has been feeling ecstatic lately


I downloaded Dwarf Fortress again last night. I haven’t played it in months… It’s still on the same release as when I was last playing it, so I guess not much has changed. I haven’t been keeping up with his latest developments on the DF blog, but I gather he was working on poisons, internal injuries, alternative liquid types… All sorts of cool stuff. Those rivers of blood will soon be a possibility…

So, for those of you who don’t know, Dwarf Fortress is an absolutely astounding game. It’s kind of a cross between Sim City and Dungeon Keeper, with elements from many other games (like The Settlers, Civilisation, and even The Sims) thrown in. It has been called a Roguelike, but if you know what that means you’ve probably already heard of DF.

UPDATE: Looking back over this, I’ve ended up writing a review… Meh, nevermind.

The basic premise is that your party of Dwarves (7 to start with, with more immigrants arriving each season) has decided to leave their current home and set up on their own. The game generates an extremely detailed (and huge) world map; everything from the effects of river erosion and weather to wars and political strife is simulated, with your fortress taking up only a minuscule fraction of the overall map; what’s more, all of your games take place on the same world map. This means, for instance, you can reclaim old fortresses to save you tunnelling out a mountain again (well, so long as you clear away the scattered remains of the previous occupants).

You get given a handful of points to train up and equip your dwarves, then you’re dumped in the wilderness… The rest is up to you. You set tasks for your dwarves, they run and do them. Tunnel out the mountain, start chopping down trees, mining precious ore, smelting metal, smithing goods and weapons, trade with your neighbours, harvest food, train up an army…

Your first few fortresses will, inevitably, end in disaster; my first fortress had me accidentally tunnelling through into a channel connected to a river and flooding my fortress (fortresses, being underground and made of stone, tend to fill up from the bottom). You’ll run out of food, become wiped out by besieging goblins, or simply succumb to the stench of death as dwarves start locking themselves in their rooms and starving themselves. You’ll get the hang of it with time, though, and as you gain more experience, you can tackle more ambitious projects. Maybe you could try running an entirely underground fortress; it requires a source of mushrooms to grow in caves for food, an underwater water supply, magma to use as fuel (you’ll have no trees!) and a healthy breeding program (you can’t rely on immigrants!). Or you might decide to try the infamous water/lava cannon to hose your opponents. And, like all dwarf fortress players, you will spend hours fashioning intricate traps and defensive fortifications to stop marauding kobolds and goblins (the notorious Boatmurdered fortress had a magma channel rigged up which flooded the outside world with molten rock to ward off Goblins and… well, and Elephants).

The true stars of the show, however, are the dwarves themselves. You don’t have any direct control over their actions; they more or less go where they want, when they want. This can be frustrating when you just want them to finish moving those last couple of stone blocks out the way so you can continue laying down furniture, but it does mean you don’t have to worry about them starving to death. Well, most of the time.

Much of the enjoyment of the game comes from the interaction of the surprisingly complex and in-depth dwarf behaviour with the procedurally generated content. The dwarves’ odd behaviour is easy to interpret as all-too-human character quirks, and your collection of sprites soon take on their own personalities. One of my stonecrafters, for instance, got a reputation as morbid when he repeatedly carved menacing spiked balls out of obsidian. Or there was my self-obsessed engraver; he had worked his way up to Legendary level, and repeatedly carved masterpiece images of himself carving masterpieces. What an image to have on your bedroom wall. You’ll care for them, and when you start reading their thoughts as saying things as ‘Snorri has seen too much death recently’ you’ll not be sure whether to laugh or cry.

Actually you will; it’s laugh.

Okay, so the graphics aren't great. Still, that's one sweet-ass dining room

So, what’s the catch? Well, the learning curve of the game is almost vertical but, for me, the learning is what I enjoy. Not to sound shallow, but the graphics are as bad as you can get; the game is based around ASCII characters (though I generally use a graphical tileset mod) and the user interface is pretty much non-existent (That said, the engine behind it is complex; there are proper fluid mechanics, for instance, which allow you to create artificial waterfalls, irrigation channels or wells). And, really, that’s about it for downers. I haven’t even talked about Adventure mode, which is a whole other game mode where you can explore the world with an individual character.

To sum up, Dwarf Fortress is a game for serious gamers who want to lose hours of their life watching little computer people. The game is free (yes, free) so you have no excuse not to check it out. Two thumbs up!

The home of games

Saw this today: http://news.bbc.co.uk/newsbeat/hi/technology/newsid_10000000/newsid_10000500/10000568.stm.

All I can say is…

Boo frickin’ hoo; You console players can sit there playing your version with an inane control device, worse graphics, and endless teenage kids playing online, while I’ll be enjoying it twenty five pounds cheaper on PC. Proof if proof were needed that PC games are, in fact, the best. Epic win.

Monday, 27 July 2009

...The Priest dies.

Where is your faith on this dark day? Chaos rides against you – will you let these beasts destroy your hearths and homes, or will you trust in Sigmar and fight? Forward, men, and drive back this Chaos rabble! For the Empire! For Sigmar!

- Damaslaus Vannemut, High Chaplain of Sigmar

So, I spent a considerable amount of time this weekend playing Warhammer Online. I meant to do some hardcore levelling, but I ended up getting constantly distracted by Tier 1 RvR (that’s Realm vs Realm; Order vs Destruction, Player vs Player, whatever you want to call it). After a whole weekend, I’m only up to Rank 10, so I still haven’t started getting mastery points… But whatever.

I’m mainly working on my Warrior Priest, though I have a Chaos Chosen up to Rank 5 on a separate server just to see what Destruction was like. I had a Priest for quite some time back when I used to play World of Warcraft, but the Warrior Priest has a few differences.

For a start, there is no such thing as mana (which has the side effect of reducing boring downtime between fights). Your heals are powered by ‘Righteous Fury’, which you build through dealing melee damage. In a pinch, you can unleash Supplication, but this leaves you vulnerable if you are counterattacked soon after use. Ideally, you want to balance standing back and healing with charging in and doing damage. In solo play, you can almost act like a tank; I’ve taken on 4 or 5 same level mobs simultaneously thanks to the Warrior Priest’s healing abilities and, in 1 on 1 PvP, they are hard to kill without a very high damage output. You always need to watch out for ranged DPS, though; if you can’t hit them, you can’t build Righteous Fury, and if you can’t build Righteous Fury, you can’t heal!

Unfortunately, the Empire tanks, Knights of the Blazing Sun, don’t seem to be able to hold aggro very well; either that, or the players I’ve grouped with just haven’t been very good tanks. Consequently, as you can be pumping out a fair whack of healing, you can often attract the unwanted attention of several mobs and end up comprehensively owned, especially during the end stages of Public Quests, where Champion and Hero level mobs are inevitably involved.

You see, there's this thing called ‘Aggro.’ It's a very complicated, very technical roleplaying expression. Loosely translated, it means "The priest dies."

- Flintlocke’s Guide to Azeroth

Realm vs Realm is fantastic fun; we can be talking 20 or 30 players a side on a busy day, throwing waves of attackers at each other trying to take hold of objectives; very few people seem to play Warrior Priests as healers, so I get lots of thanks from Bright Wizards (of whom there are thousands) who aren’t used to being healed in the middle of fights… The odd resurrect doesn’t hurt, either, if only people would stop hitting the respawn button as soon as they die.

Once I’ve got a few more Prayers (abilities which affect everyone in your group) I think I can make even more impact; I just have to decide which mastery tree I want to go for. Wrath increases your offensive abilities, and the cost of healing, and Salvation gives you a bunch of pure healing abilities and not much else. Unlike WoW, hybrid builds seem to be permissible in WAR, so I might go for that.

In more general terms, I’m pretty happy with the game; its flavour is most definitely more ‘nu-Warhammer’ than classic warts-n-all, Warhammer Fantasy Roleplay Warhammer, meaning less grittiness, death and dirt. I don’t think that would translate well to the type of game WAR is, though, so it’s not a huge complaint. Anyway, they’ve managed to retain some of that classic Warhammer feel; hearing your character exclaim ‘Bollocks!’ when they fluff an attack always make me smile.

If anyone is up for a free trial, let me know; I get a referral bonus and can get you an invite to a busy server (i.e., the one I’m on); we can run some Public Quests or hit up some RvR stuff. Especially if you want to play a Dwarf; I have another Slayer character ready to level…

...Darkness shall ever afterwards bring with it those frightful ideas...

I was talking to a friend earlier about Left 4 Dead; he was saying that he usually played as Bill as, when he didn’t, Bill always ended up startling the Witch.

Now, this is most likely rubbish… As far as I am aware, there is no difference between the various characters in L4D, but I find it interesting when people start attributing human characteristics to AI routines.

For instance, many years ago, I spent vast amounts of time playing the original Unreal Tournament. I got it into my head that Locke (one of the AI controlled Bots) had a personal vendetta against me; he always managed to nail me, always seemed slightly faster and more accurate. I eventually started to loathe him, and every match with him in became a grudge match.

Of course, it turned out that I’d once fiddled with the Bot settings and had happened to turn up Locke’s skill adjustment to max… Still, it’s a good story, and ended up making the game more fun.

I’m going to write up some stuff about Warhammer Online later, so stay tuned for that…